Paracelsus Application
Wednesday, 2 July 2014 21:04Player Information
Name: DOOM
Pronoun: He/etc
E-mail: limitlessbuster@yahoo.com
Other Contact: Look into your heart, and there I will be.
Character Information
Name: Madison Hunter
House: House Weatherford.
Birthplace: Los Angeles, California
Birthdate: April 13, 1980
Age: 16
Gender: Female
Physical Details
Hair Color: Blonde
Eye Color: Green
Height: 5'7"
Body Type: Curvy.
Appearance Notes: Madison has, through a confluence of a jackpot on the genetic lottery and being taught Mending and Enhancing by talents in both fields from a very young age, the kind of model body that one usually only sees in cartoons. (...or articles about the unrealistic expectations placed on young women by cartoons...) She continues to use her magic to help her body manage its processes, basically making sure her skin is pretty and her hair lustrous under all circumstances that don't involve actively being caked in mud.
She doesn't have any piercings because figuring out how to make those wounds not heal while keeping her self-healing overclocked would be, quote, "like, super hard?". Madison's particular Weatherford style is mostly just 'teen chique', with a side of looking like she's from the future. (More or less her clothes inspiration is stuff like Bleach splash pages and other strikingly bizarro-modern ~revolutionary fashion~-type streetwear visuals). She relies heavily on a persona as the vapid blonde ditz, and tends to wear a somewhat vacant expression in service of that.
PB: Miki Hoshii, The Idolm@ster (anime)
Life Details
Background: Madison Hunter was born to two House Weatherford socialites, Lorelei and Brock Hunter. Brock is a mage athlete, an expert in Enhancing which he used subtly in his mundane football career to earn quite a few championships; and which he still uses, much less subtly, in the admittedly rather less well-publicized mage sports leagues. Lorelei, twenty years Brock's senior yet looking not a day older, is a model and actress. At the time, she was merely successful; in the present, Lorelei is reaching the point in her career where she's going to have to decide soon how to exit the public eye gracefully, before the articles asking why she looks as good as actresses significant fractions of a century younger than her stop being gossip and start being investigative journalism.
Madison, thus, had a fairly priveleged upbringing; a good school and good friends, and good training in powerful schools of magic. Her parents made sure she knew both Enhancing and Mending from a young age, taking after both of their specialties! There's a problem with this:
1) The confluence of Enhancing and Mending is highly conducive to a very defensive magic style, enabling strong defense and instant healing from anything that breaks or bypasses that defense.
That's not the problem. The problem is:
2) Teenagers are insane enough without being literally indestructible.
Madison figured out she was immune to the consequences of her actions relatively early into her middle school career, and promptly turned into exactly the kind of person that creates. With a blase disinterest in 'safety', Madi started to try just about every extreme sport that crossed her path, starting at skateboarding and working her way up from there. She's jumped off rooftops and fearlessly volunteered as an alchemy student's guinea pig. She's even tried drugs, courtesy the inevitable stoner friend that exists in literally every social group by cosmic convergence; with mending to prevent the worst side effects, she doesn't see the big deal.
Her parents started thinking it was a charming exhibition of youth, but as Madi's become even more of a reckless party animal and let her studies largely drop off, it stopped being funny and started being frustrating. Madison, for her part, thinks they're squares who won't even let her have any of the fun her dad has as a career. Somewhat to her parents' surprise, Madison managed to score well enough to get into Paracelsus Academy, and so is now entering the academy in her first year!
House Politics: Madi's overall approach to House politics is pretty stock Weatherford Teenager. Patisse and Castillo are known to be Suspicious, Trenton is considered Weird, Vorinsky she is middlingly certain she is supposed to treat like a sport rival.
However, because of her particular habits (mainly the part where she has virtually zero self-preservation instinct) she doesn't really take these politics very seriously, and is more likely to hew along personal social ties than family ones in most circumstances.
Personality:
Madi's big defining trait is her disregard for the concept of her own safety. She's, at this point, used to preparing and keeping her wardrobe such that anything that isn't a high-end magical attack more or less bounces right off her straight, white teeth, so she just sort of doesn't...think, about things that ordinary people do. It's made her rather open-minded; the paranoias about safety and security that govern some of the uglier judgments people make about each other just aren't there, so Madison is ready to give just about anyone a chance. It can make her seem pretty whimsical, when she stops on the street to give a hand to the crazy guy yelling at the world, or when she decides to take a 'shortcut' which consists of jumping out of the 30th floor of the Tower.
Madison tends to approach problems pretty slowly. She's not AS dumb as she acts - she's perfectly capable of stringing together a nice long sentence, and even has some unironic interest in the sciences - but she is bad at complex problem-solving, which when a problem's solution or cause isn't obvious can mean she takes a while to swing the proverbial cart around. Occasionally she manages the peculiar insight of the fool, but it's usually more reliable to have someone quicker on the uptake walk her through the steps.
In a complicating twist, Madi's relatively lack of fear for herself feeds into her knowing that she's both damn near invincible and frankly implausibly hot, so her self-esteem is quite high. On a day-to-day level this means she has no particular concern for anything some terrible person may want to say about her; but on a problem-solving level this can mean that if time becomes a factor, or even if she just gets bored or runs out of patience, she will typically apply the most direct solution to a problem that she has reached, even if that solution is destructive or just flatly unhelpful. Since her Enhancing is very strong, this can be quite destructive indeed.
Broadly spoken, though, Madi acts bright and cheery. She's a sunny person with a big smile for most occasions. She doesn't really think a lot about shunning people or having a bad thought; she just glides through life with her big smile. By that same token, she's VERY free with physical affection; she's a big hugger and general cuddle bug. She's got enough confidence, cheer and lack of concern that she really does just drill right into someone's personal bubble without any concern. Someone she has any serious good emotions toward would pretty much have to take steps to stop her from hanging off of them.
Since she's so carefree, she also has pretty poor grades; the chain of consequence necessary to make someone with Madi's brain chemistry care about something that ephemeral just isn't strong enough for her. She respect for her parents and house is enough that she puts in the effort to not completely flop out, and she has enough inherent intelligence that she's not a complete waste of teaching time. Still, getting her to study instead of go bug the alchemy students can be a bit of a task.
Flaws:
Madison's overarching flaw is that she's basically forgotten how to be normal. She knows she's tougher than ordinary people, but the degree of it escapes her pretty often; she just doesn't have to worry about her own safety more or less at all, so she doesn't worry about others', either. It's just a wrecking ball, right, what's the harm?? She knows she's prettier than most people, too, but again she just sort of has trouble remembering that other girls who look like her have to spend about 10 times as much effort in the morning getting ready. When Madison thinks to her safety, it's less a matter of personal concern and more one of convenience. She looks before crossing the street less because she's worried about injury from getting hit by a car, and more because people get all fussy when you get hit by a car and then you're late for the movie.
Naturally this means she can seem weirdly uncaring about injuries; it takes visible blood for her to process that someone is injured, and a lot of visible blood before she ticks over into realizing someone is for real injured. Madi doesn't even worry a ton about pain; she's not immune to pain but she's largely inured to it from magical dulling, pure exposure, and that thrill-seeking nature of hers. She is probably going to be into some freaky stuff in about three years.
Less whimsically, this also means that if she is ever injured seriously, through breaking her defense or just straight up draining her magical power, she herself might not be fully aware of what her body's telling her. This could lead to some disconcerting lack of awareness of how badly she's hurt; in the worst case, if someone isn't there to stop her, it could even get her killed.
Madi's other big flaw is she's sort of...dim. She's slow on logical processes. She's alright at memorization, and actually pretty decent at things she can just do on rote alone, and if you get her fired up she can lock in pretty well; but she can get caught up if she doesn't know what the next step is, and since her concept of consequences is all out of whack, she can respond to this trip in unexpected ways, most of which would end in horrifying injury for anyone else. (teaching her cooking was A NIGHTMARE).
Madi also has some issues with magic level control. She actually has a fairly robust level of magical power, and spells she produces tend to be highly effective, but she's very bad at moderation. She's not good at keeping her strength at anything between her baseline 'can carry lots of grocery bags' and a magically-enhanced 'armwrestling causes the whole building to explode.' Her teachers are terrified of the day she tries to do channeling. Weirdly, this actually makes her really good at Mending, because this isn't D&D rules and overhealing doesn't make anybody explode.
Magic and Skill Details
Magic and Skills: Madison's first and foremost skill is in mending, a field in which she is something of a prodigy. Madison is healthy pretty much all the time; she has wound her personal style and magic such that she is virtually always passively resisting most forms of wear and tear on her body, resisting poison and disease easily, healing quickly and even improving her stamina by resisting the acidic buildup in her muscles from exertion. Of course, more powerful inflictions require more active work from her. This is what she's best at, but she's fairly talented at healing others, as well. She hasn't tried much afflicting. It's not really her style.
Madison's secondary skill is enhancing. She's pretty talented in the field in general, but she's the best at improving her durability; very, very little can actually hurt her. Because it's magic and we're not here to play weird The Angst Of Power games, her skin does not have the texture of ancient leather (in fact her skin is sort of unfairly supple, see above RE: mending), but this has resulted in her having to not get her ears pierced or other similar sorts of permanent modifications of the sort done; letting things through is one thing, but between her enhancing and her mending, keeping them is damn, damn hard. In general, Madi fights with raw super-physicals; in addition to her durability, she's stronger and faster than most people, though mostly stronger. She's got the endurance boosts down to the point where she can take all but the most dramatic blows without much magic drain, but if she switches her strength to full burn, she burns through power VERY quickly, so her offense is somewhat lacking. She has at best so-so skill with other areas of enhancing.
Owing to the brain that was created by those two skills, Madison's third skill is adventure. More specifically, she's shaping up to be an adventure sports all-star like her father before her; snowboarding, ziplining, abseiling, skydiving, bear wrestling, high-wire walking, whatever man. If your first thought upon watching somebody try an activity is "WHY WOULD YOU EVER DO THAT" she's probably done it. Because of this she has pretty decent raw physical abilities on which her Enhancing sits. It also means she occasionally has access to unexpectedly wide fields of trivia, most relating to survival in weird climates. Because a lot of insane adventure stunts involves weird climates, see.
She draws an important line between BASE Jumping and just jumping off of roofs as a shortcut, which is something she occasionally does when she's really late.